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Sonic charge red synergy torrent
Sonic charge red synergy torrent








sonic charge red synergy torrent

Sonic charge red synergy torrent trial#

Then the opponent has to trial and error spam their attacks to see which is affected- this part could be alleviated by having a correspondingly colored aura appear around them in the direction of their affected inputs (maybe a white lighter inner layer to the aura for Specials) the color shifting around when in the air or in grab state to show the affected aerial/throw. The foe has to take time to retrieve the orb while KZ is able to mount an offensive with Neutral Special and other options, including using his high air speed so that it's not necessarily a footrace he's poorly equipped to win if the opponent isn't a speedy type. I think overall it comes out a bit hard in KZ's favor in some match-ups for a couple reasons: the opponent has to get to the orb needed to get through his defenses, and while he's always as far from them as possible, it's still possible for foes to be spawned far from the orbs as well. Kurt having effectively only half his set at a time while also being able to cut down his opponent's set to potentially 5 moves for a period but the latter being able to disable his defenses for some time while he's not able to ever really circumvent his own restriction is some extreme balance and could easily fall into broken or painfully underpowered.

sonic charge red synergy torrent

The mechanic is very daring, and it left me trying to think about it to see if I had anything useful to contribute. I would put Down Special at the top of the specials section to immediately note the limit on Kurt Zisa's available moves it's an important balancing factor and a core part of playing the set, and it's relevant to details in other moves, such as Side Special noting it's good for blocking magical attacks despite being a physical move- if you assume the noted limit from the intro/loose familiarity from the source material, it may raise an eyebrow as to why he cares. Lyn's air game is already top notch and Side Special is particularly scary up there does she also have to be literally twice as fast as the next fastest air speed (and Captain Falcon's run, for that matter)? Unless the intention was that it was meant to be multiplied by 1.5 (1.27 -> 1.905), instead of 'increased by 1.5' (1.27 -> 2.77), in which case it's scary but much more reasonable. I feel the potency of the buff is needed for the intended goal, but some of these benefits are pretty scary sounding. Forward and Up Smash being potentially deadly but broken into several moves that aren't guaranteed to chain without knowing the right timing/reading the opponent, Down Smash letting her chase opponents into the air with the charge, Neutral Aerial having four possible knockback angles based on how she spaces herself without just going for an all-around hitting move with radial knockback (I have way too many moves I repeat too often the more I look at my sets.) all good stuff. Pummel switching her facing to let her throws work optimally without need for crossing up to get the right positioning was already called out as great by Kupa.

sonic charge red synergy torrent

There's plenty to praise, sure enough- Side and Up Specials and Dash Attack are interesting movement options on top of their other uses, and nearly every input has some small amount of movement to it to give her a pseudo-dodge or two built in. Lyn focuses on her mobile melee-centric playstyle, and underneath the flash of her moving her faster than the eye can see and her single stroke attacks, her set all serves that grounded core concept.

sonic charge red synergy torrent

Aside from thirding the recommendation that she can lose the charge of her Neutral Special somehow to give her more reason to use it/make the buffs less 'always on' and the typos I pointed out in chat, I'm admittedly struggling for suggestions to give. Starting off the block with a bang, Lyn is a highly mobile fighter who makes the most of her source material's animations and skills, extrapolating them into a fun air-focused speed demon take on the normal Fire Emblem swordie formula.










Sonic charge red synergy torrent